Game Design and Development with Unity 2020 Specialization - PSDF

IT & Software

Game Design and Development with Unity 2020 Specialization

Overview

This specialization covers theoretical and practical foundations of video game production, using the Unity 3D game engine. It is taught by faculty, at Michigan State University, with over fifty years of experience in building games and teaching game production. Michigan State University offers some of the top-rated programs for game design and development in North America.

In this specialization, you will learn to develop a game concepts and its prototypes. You will have the liberty to be creative and modify it as you like. You will also learn business considerations such as licensing and marketing. As a result, you will be adequately prepared for industry roles such as a gameplay designer, level designer, technical designer, technical artist, programmer, and producer. The capstone partner for this specialization is Kongregate, an online game portal, which will provide an avenue for distribution of the capstone project.

In this specialization, you will build four complete Unity3D game projects by using the Unity3D editor to develop a game, understanding the game asset pipeline, designing effective game levels, C# programming, and building and deploying games. In the final Capstone Project, you will have the opportunity to interact with designers and developers and build an original market-ready game.

Skills you will gain

-Video Game Development

-Video Game Design

-Unity (User Interface)

-Game Design

-C Sharp (C#) (Programming Language)

-Game Design Document

-Marketing Communications

-Product Development

-Planning

-New Product Development

-History

-Entrepreneurship

Modules Breakdown

Introduction to Game Development

Week
1

If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development. You will get started developing your own videogames using the industry standard game development tools, including the Unity3D game engine and C#. At the end of the course you will have completed three hands-on projects and will be able to leverage an array of game development techniques to create your own basic games. This course is for individuals interested in becoming a game designer, game artist, or game programmer.

Principles of Game Design

Week
2

You have a great idea for a game. Turning that idea into a reality isn’t just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game’s high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.

Business of Games and Entrepreneurship

Week
3

As well as a form of art and entertainment, games are about business. Whether you want to work at a game studio, start your own business or make games as a hobby, recognizing the dynamic landscape of the videogame industry is critical to finding your place. This course will introduce you to game production, project management, teamwork skills, and how to position your game ideas and yourself in the broader marketplace. By the end of the course, you will be able to develop an impactful portfolio of game work to get noticed and/or develop an effective business plan to bring your game to market.

Game Development for Modern Platforms

Week
4

The device or “platform” that a game is developed for and played on has a massive impact on the game development process. In this hands-on course you will explore how to develop a game for a variety of modern platforms, including Web, Windows, Mac OS X, iOS, and Android. While building a complete game, you will learn intermediate and advanced game development techniques in the Unity game engine. By the end of the course, you will understand how to develop, refine, package, and prepare your game for distribution on a variety of game platforms. Particular attention will be given to developing a 2D platformer game that supports multiple forms of input (keyboard/mouse, controller, and touch), works across multiple forms of output (screen size, screen resolution, sound), and performs well on a variety of computing devices.

Game Design and Development Capstone

Week
5

In the game design and development capstone, you will create an original game from initial concept through implementation and then launch it to the world! Along the way, you will have the opportunity to put your game ideas in front of your peers and for the best-of-the-best you will have the chance to get feedback from game industry professionals. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Deep Silver Volition, Iron Galaxy, Radiant Entertainment, Goodgame Studios, Stardock, GREE, Heart Shaped Games, Kongregate, and more.

Training Type

Online

Language

English

How To Pay.

Admission Process.

1

Register

There’s a form you’ll need to fill out, so we’ll send these to training provider. They’ll run through the applicaiton so you can kick off your training on the right foot.

2

Get the OTP and Complete your Registration

This is where you’ll do your off-job learning. You’ll need to let your Skills to know which provider you want to go with when sign up.

3

Get the Payment Link

After you enter the OTP, you will receive a unique payment link.

4

Pay

Description goes here.

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